Sure, you can roll a new character a pick a different Stat X to chase, but you’re still facing the same challenge, and you have to play the whole game over again to try a new way of play. In many games the “answer” to character building is to max out Stat X, and if that number is high enough you can beat Big Bad. What I like is that I have a variety of challenges to face and keep expanding my character over time to have different power. Each Frontier will support varied gear and build options, and we’ll be adding more before launch and into the future. In the Hyvid Frontier, you’ll be sporting a different gear load out, optimizing for poison defenses, and selecting the build & support mechanics for slaying bugs. You’ll be selecting the damage types, build mechanics, class skills and support powers that best deal with those goblin encounters. In the Goblin Frontier you’re building gear that defends against fire & physical damage. Let’s go a bit deeper with how gear is part of this progression: The tools you use to progress in a Frontier come from your active and passive skills, your gear collection, your pet’s abilities, and at least two more awesome features we haven’t announced yet. We call these areas…Frontiers! You’ll need the right tools for the job to progress in each Frontier and overcome its big challenges, but all of them will be available to you after our initial starter quests. Players at different levels/progression have lots of ways to play together that are rewarding for everyoneīuilding different power for different Frontiers gives more to do with your characterĭifferent areas of the world focus on a specific subset of mechanics that enemies are using against you. Players have fun reasons to play all over the world, not just the “end game”.Players can specialize characters in a wider variety of ways, for a wider variety of content.New content doesn’t invalidate past progress.When this works, there are some big benefits: For each feature we think about how it will grow both vertically and horizontally. We’ve come to call the approach “Horizontal Progression.” Horizontal progression is not a specific feature, it’s a way of looking at power growth that creates a great game for the long term. Adding content shouldn’t move the goalpost, but provide exciting new stuff for elder and early game players alike. Since we’re currently in development and can look at what has worked in current and past RPGs, we’ve decided to design the core progression of Torchlight Frontiers to be less about sitting at the top of a mighty power mountain, and more about building different kinds of power that won’t be invalidated by the next new thing. This also sucks as a developer to see your “old” content become irrelevant to the majority of players, and was something we started thinking about how to avoid. Many MMO players experience this when an expansion comes out: the level cap is raised and your hard earned raid gear suddenly becomes useless. However, early in development we thought a lot about how moving the player power goalpost feels bad. Torchlight Frontiers’ content will change and grow over time, allowing new avenues for character development and progression. Understanding the core gear to power relationship will set the stage for these other features being revealed. We’ll be announcing more about those soon. Rest assured there are more features that give power and build diversity to your character than just gear. Be sure to check out their impressions in this video before diving into the dev details below! The right place to start is with what we call “Horizontal Progression.” We’ll be explaining how power progression is tied more directly to gear (instead of character levels), and how different “Frontiers” have their own progression & end game.Ī few days back we shared the Hyvid Frontier area with the folks at Gamespot, and explained about Horizontal Progression. We’re going to share the vision for several major game features in the coming weeks and months. EDIT: Link to live stream vod where Tyler shows this stuff in action and answers players' questions:
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